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Showing posts from February, 2018

Resolving harmless binding errors in WPF

While developing WPF applications, you will notice a lot of binding errors being displayed in output window; like this
System.Windows.Data Error: 4 : Cannot find source for binding with reference 'RelativeSource FindAncestor, AncestorType='System.Windows.Controls.DataGrid', AncestorLevel='1''. BindingExpression:Path=CellsPanelHorizontalOffset; DataItem=null; target element is'Button' (Name=''); target property is'Width' (type 'Double') System.Windows.Data Error: 4 : Cannot find source for binding with reference 'RelativeSource FindAncestor, AncestorType='System.Windows.Controls.ItemsControl', AncestorLevel='1''. BindingExpression:Path=HorizontalContentAlignment; DataItem=null; target element is'ComboBoxItem' (Name=''); target property is'HorizontalContentAlignment' (type 'HorizontalAlignment') System.Windows.Data Error: 4 : Cannot find source for binding with referenc…

Unity Volumetric Light Error on Mac OSX

Image
When I get build from Unity for Mac OS X and run the game on Mac OSX, I get

ERROR:

Initialize engine version: 2017.3.0f3 (a9f86dcd79df)
GfxDevice: creating device client; threaded=1
2018-02-07 12:42:57.410 btm[28692:5744936] Color LCD preferred device: Intel HD Graphics 5000 (high power)
2018-02-07 12:42:57.410 btm[28692:5744936] Metal devices available: 1
2018-02-07 12:42:57.410 btm[28692:5744936] 0: Intel HD Graphics 5000 (high power)
2018-02-07 12:42:57.411 btm[28692:5744936] Forcing user selected device: Intel HD Graphics 5000 (high power)
Initializing Metal device caps: Intel HD Graphics 5000
Begin MonoManager ReloadAssembly
- Completed reload, in  0.137 seconds
WARNING: Shader Unsupported: 'Sandbox/VolumetricLight' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Sandbox/VolumetricLight' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/Bilater…