Complex scenes hold lots of meshes (in xml format after you export to ogre meshes from blender). You need to convert it one by one. But I have written a script that converts all mesh.xml files into ogre meshes and save them to desired directories.
[Script]
#!/usr/bin/perl
$directoryName=$ARGV[0];
$outputMesh=$ARGV[1];
$outputMat=$ARGV[2];
print "Looking for: $directoryName\n";
chdir($directoryName) or die "Cant chdir to $directoryName !";
opendir(DIR, ".");
@xmlFiles = grep(/\.xml$/,readdir(DIR));
closedir(DIR);
foreach $file (@xmlFiles) {
print "$file\n";
system("OgreXMLConverter $file");
}
opendir(DIR, ".");
@meshFiles = grep(/\.mesh$/,readdir(DIR));
closedir(DIR);
printf "Meshes: $outputMesh\n";
printf "Materials: $outputMat\n";
foreach $file (@meshFiles) {
system("cp $file $outputMesh");
}
opendir(DIR, ".");
@material = grep(/\.material$/,readdir(DIR));
closedir(DIR);
foreach $file (@material) {
print "$file\n";
system("cp $file $outputMat");
}
[Remark] Save the script as ogreXML.perl
[Terminal] perl ogreXML.perl /path to your xml files/ /output directory for meshes/ /output directory for material/
[Remark] Don't forget to remember that you need to put your mesh files and materials in special directories in OGRE.